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Ship Behaviour - FastTrek Docs

Configure FastTrek's behaviour when controlling your ships, including repairs, abilities, and general control.

FastTrek comes with a variety of options to fine-tune and customise the way it controls your ships.

Repair

Repair Behaviour

FastTrek automatically repairs (automated) ships before they are sent out and when they return damaged. Repairs are lazy, meaning that they will only be sped up if there is a need:

  • Another ship comes in that needs to use the same repair queue.
  • The ship is due to be sent out again.

Use Repair Speedups

When enabled, FastTrek will be allowed to speed up repairs using repair speedups.

When disabled, repairs will not be sped up at all.

Use Smart Repair

When enabled, FastTrek will one-click repair your ships using the in-game “Smart Repair” button.

When disabled, repairs will be done by repeatedly clicking suitable and available speedups.

Use Latinum to speed up repairs

Allow FastTrek to use speedup options that cost Latinum.

This is not for using the expensive single-click repair directly from the ship menu.

Use Top Repair Option (overpay)

When enabled, and if smart repair is disabled or unavailable, FastTrek will use the first repair option, which results in a single-click repair, but also using a higher speedup than absolutely necessary (i.e. overpaying).

Number of repair queues

The number of repair queues that FastTrek is allowed to use simultaneously. Leave this at 1 if you haven’t unlocked any additional queues.

Use Evasive Redeployment

Evasive Redeployment is a player- and detection-evasion mechanism. When enabled, FastTrek will use HHP data to determine if a ship was likely destroyed by a player rather than by ‘natural’ means (hostiles or hazards).

If so, it will wait a dynamic amount of time before sending the ship out again, to avoid being farmed, as well as to make the behaviour look more natural.

The parameters for calculating the delay can be configured on the “Evasion” tab.

Abilities

Ability Settings, etc

Cargo Full Threshold (%)

When using the Recall if Full option, what cargo percentage should be considered “full”?

This is 100 by default, but if you get a mining bonus, you may want to set this lower to take full advantage of and avoid wasting that bonus.

There is also a game bug where certain ship, officer, and research combinations can make the ship not appear as full when it actually is. Setting this option to 99% can help to work around this issue.

Mining OPC Check Interval (s)

This is the interval in seconds at which FastTrek will check if a mining ship is OPC (over protected cargo).

A longer interval means that FastTrek will be slower to respond to a ship becoming OPC, which on a competitive server could result in it being shot down by pirating players.

On the other hand, a shorter inverval will result in more frequent ship switches, which may irritate, or at the very least take time away from other automations.

Voyager Advanced Sensors Colldown (s)

When using the Voyager / Excelsior mode, this is the cooldown in seconds for the Voyager’s ability.

Excelsior Decloaking Deflector Cooldown (s)

When using the Voyager / Excelsior mode, this is the cooldown in seconds for the Excelsior’s ability.

Mantis Sting Cooldown (s)

When using the Mantis Sting mode, this is the cooldown in seconds for the Mantis Sting ability.

Borg Cutting Beam Charge Level

When using the Borg Cube Cutting Beam mode, the cube will be charged to this level before moving to the firing system.

Hostile Hunt Zoom Level (Mod only)

When using the Community Mod, this is the zoom level that FastTrek should use to search for hostile targets.

Each level corresponds to the F1-F5 zoom levels provided by the mod.

A further level can discover more hostiles at once, however, it also carries the risk of missing target clicks, due to shrinking the size of the click boxes.

In general, I would recommend sticking to Medium (F3-equivalent) or ‘Names visible’ (F2-equivalent).

This setting has no effect if using the stock game without the community mod.

Lazy zoom (Mod only)

When using the Community Mod, enabling this option will make FastTrek attempt to find hostiles at the current zoom level before zooming to the level specified in the “Hostile Hunt Zoom Level” setting.

When the game behaves properly, this slightly reduces the time taken to find the next hostile.

However, in the not-to-distant past systems often started either zoomed all the way in or all the way out, which resulted in missed clicks and other misbehaviour.

As such, this is disabled by default.

Zoom level for finding mining nodes (Mod only)

When using the Community Mod, this is the zoom level that FastTrek should use to search for mining nodes. ‘Medium’ generally works the best.

Maximum Expected Recall Warp Time (minutes)

When using the Restart if Stuck in Warp option, this is the maximum expected time that a ship should take.

Please adjust according to your longest expected warp times, which is affected significantly by available ships, research, buildings, artifacts, Fleet Commanders, etc.

When the game detects a ship that has been in warp for longer than this time, it will attempt to restart the game to resolve the issue (assuming the corresponding restart option is enabled).

Maximum Wait Time for Hostile to get stuck during Picard Maneuver (s)

When using the Picard Maneuver, this is the maximum time to wait for the chaser/revenge hostile to get stuck.

Please be careful, as moving too early could result in the chaser coming after the ship again.

Kir’Shara Queue Size

Enables or disables the use of the Kir’Shara artifact for attacking hostiles.

When disabled ( = 0 ), FastTrek will not use the Kir’Shara at all. Hostiles will be targeted one by one and the ship will wait for each battle to complete before selecting the next target.

When enabled, FastTrek will continue queueing targets until the queue size is reached, or in any case after about 50% additional attempts (1.5x the queue size).

”Adjust Targeting” amount (pixels left/right)

When using the Adjust Targeting setting, this is the amount in pixels that FastTrek will adjust the click position by.

A positive value means that the click will be adjusted to the right, while a negative value means that it will be adjusted to the left.

Mirror Universe

Mirror Universe settings

Mirror Nausicaa-Romii unlocked

A brand new NSEA won’t be able to use the shortcut from Mirror Nausicaa to Mirror Romii until a mission is completed.

However, the vast majority of players will unlock this well before they have any reason to visit Romii and the systems beyond, which is why this is enabled by default.

Keyboard Pan Calibration

This is the single most important setting for Mirror Universe automations.

So much so that it has its own page.