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Changelog

Stay up to date with the latest features, improvements, and fixes in FastTrek.

Patch v2.0.4 September 20, 2026

Targeting, MU, Haven

  • Fixed an issue where targeting hesitated due to an UNKNOWN ship status (ultimately caused by a game bug). Targeting should be faster now.
  • Fixed a bug where sending a ship to the Mirror Universe while in Station view could get stuck on “Checking Location” with high CPU usage.
  • Fixed several MU routing/recall bugs
  • Added recognition for Haven screens, preventing restarts due to being ‘unknown’.
Patch v2.0.5 September 20, 2026

Community Mod 1.1.8-0

  • Improved support for Community Mod version 1.1.8-0
  • Fixed a regression that prevented shields from being opened and applied in 2.0.4
Patch v2.0.3 September 19, 2026

More Bug Fixes

  • Reverted 3rd party libraries that wouldn’t load on some computers.
  • Fixed a bug where the refinery could accidentally close itself and potentially open random screens afterwards due to misplaced clicks.
  • Fixed a bug where sending a ship to deep space could loop around the system lookup indefinitely.
  • Fixed an issue when collecting Gifts where an affordable “gift” (e.g. FC Seat Chest) would trigger “Insufficient Resources” and then get stuck in a loop.
Patch v2.0.2 September 18, 2026

MacOS Fix, Ship Abilities, Bugs

  • Fixed startup on MacOS and some Windows installs.
  • Fixed Elite targeting when hostile names are visible.
  • Fixed an issue in the Ship Schedule Editor where the wrong step was edited when they started out the same.
  • In the Ship Schedule Editor, made changing a custom step reflect immediately in the list.
  • Fixed an issue where ‘Upgrade to use this feature’ could not be dismissed (Envoy).
  • Made it clear that crew presets can only be loaded when a ship is ‘Home’.
  • Select any ‘Home’ ship to load crew presets when the currently selected one isn’t ‘Home’.
  • Made the Systems drop down menu open upwards when too close to the bottom edge of the screen, instead of becoming unusably shorter.

Ship Abilities

On Hostile Hunt, Keyword Hunter, and Passive Grind, you can now select Ship Abilities to be used when available:

  • GS-31 Gravitational Blast
  • Dauntless Seek & Destroy
  • Field Repairs
  • Relentless Assault
  • Titan Fortification

The GS-31 cooldown is determined by its Tier setting in Settings > Ship Behaviour > Abilities.

For the Titan daily I recommend enabling the ability with Hostile Hunt set to 1 total kill in a low-level system, since it doesn’t track the number of activations.

Patch v2.0.1 September 17, 2026

Game Update 95 + Launcher Issues

  • Fixed an issue where the original 2.0.0 for Windows shipped with unsigned native libraries, causing loading problems for a small number of players.
  • Updated the Territory Schedules for Aylus, Brellan and Qoda according to the Game Update 95 patch notes.
Major v2.0.0 September 16, 2026

Fleet Admiral: Scheduling, Ship Swap, New Automation Engine

A brand new engine

I am pleased to confirm the release of FastTrek 2.0.

This is a major rewrite of several core functions, which has been in the works since March and in live-testing since around June.

FastTrek is a toddler now. It was born in 2022 as a rough Python script with a single hostile hunt automation and mining that could clear a mine but not find its way back. As it had grown ever more complex, the rudimentary programming techniques from 2023 were coming back to bite: Adding something new was starting to take weeks or even months instead of days, with significant risk of breaking something old.

The new engine has been designed from the ground up to provide better multi-ship coordination, new branching options, increased reliability, easier extensibility for new modes, and is backed by 1000+ new automated tests.

Major New Features

Fleet Admiral - new FastTrek subscription tier

The scheduling and territory editors can be previewed, but schedules won’t fire without a subscription upgrade. That’s easily done via the Billing Portal, and as ever you can downgrade at any time if you don’t like it.

But trust me: you will :)

Full feature comparison here

Mining

  • Search in alternative systems if you supply your ship’s warp range
  • Mine alternative resources in the same system, such as in multi-resource systems

Rift Navigation - rerouting and recall

  • Ability to recover from routing errors
  • Recall from the MU through exit rifts

Armadas

  • Better coordination between lead and support ships
  • Handle Insufficient directives

MacOS

  • Rewritten capture engine - no more crashing, lower CPU
  • Now supports Monterey

Setup

  • App optimises itself on first run for faster subsequent startups
  • Instant dock detection for almost all configurations
  • Support for single-ship setups (brand-new accounts)

Other Behavioural Improvements and Bug fixes

  • Station Auto-repair
  • Settings Backup/Export and Restore/Import
  • Timed stop option - ‘repeat until 2am’
  • Float option - stop but leave the ship where it is (no recall/repair)
  • Smarter Q Trials - removes multiple lookup / menu cycles
  • Smarter navigation when multiple ships go to the same place
  • Activation of Picard Maneuver and Auto Defenses without disruption
  • Handling of the “repair queues full” popup
  • Handling of the “insufficient travel tokens” popup
  • Recall and stop if the ship repeatedly achieves nothing (always gets destroyed)
  • Option to spend latinum on sigma resources for repair
  • Handling of stuck hostiles
  • Better hostile level detection

What I am still looking to do

I wanted to put even more into this, and I could tinker forever. But it has become much more difficult to maintain the old version than to continue moving forward.

These are still planned:

  • Ship Abilities in Hostile Hunt/Keyword Hunter/Passive Grind:

    • GS-31 Gravitational Beam
    • Dauntless Seek and Destroy
    • Titan Fortification
    • Borg Cutting Beam
  • Outposts

  • ‘Winner’ rewards collection

  • Khan / Augment Champion Loop

  • Daily Webstore Mission Key collection

  • Some form of native Remote Control

  • (eventually) MCP server for control with your choice of AI agent

Patch v1.18.19 September 11, 2026

Refinery Fix + Hostile Hunt Pan

  • Fixed an issue with Aggregation not being visited in the Refinery.
  • Fixed an issue with Monaveen not being visited in the Refinery.
  • Fixed an issue with NO CAPTAIN ship status detection.
  • Reduce motion when looking for hostiles (1.18.18 could drag the system almost violently).
Patch v1.18.18 September 8, 2026

Group Armadas

Group Armadas

Added Group Armadas to the Solo Armadas automation.

They are clearly labelled in the armada type drop down and segregated into 14 new groups, all prefixed with *Group - *:

  • Exchange
  • Swarm Horde
  • Borg Cube
  • Mega Cube
  • Borg Polygon
  • Borg Expansion Cube
  • G4
  • G5
  • G7
  • Cardassian
  • Klingon Burial Ship
  • Doomsday Fissure
  • Xindi
  • Quantum Tesseract
  • Formation Armadas are not supported.

Where a group spans multiple factions, you’ll be able to use the system dropdown to find Armadas for the desired faction (added in 1.18.17).

Rarity is filtered as normal, and the system selector will only show systems with the selected group and rarity.

Ship limit: Obviously, the limit is only 1 of your own ships. Should you combine this with Solo Armada Support to send another ship, FastTrek will join both, and as per game rules, only the strongest (by power) will be chosen to participate.

Game resizing and side chat

I have made a significant effort to improve the dock position calculation when the game is resized or side chat is used.

Settings > Advanced > Auto-adapt docks to game window width is now enabled by default (it was opt-in before).

Other Fixes

  • Fixed an issue where the Solo Armada automation stopped panning around to look for Armadas.
  • Fixed a bug in the setup/troubleshooting wizard that made it repeatedly recommend a restart to load the mod, even though it was already loaded.
  • Fixed an issue where the ‘quit prompt’ was not always recognised correctly. This should be more reliable now and quicker to dismiss if you were affected.
Patch v1.18.17 September 2, 2026

Game Update 94.1 Changes and Fixes

Faction Store Bulk Collection

Hurray, with 94.1, bulk collection is available to everyone without the unfair 7-day login streak.

So this update removes all individual faction store options.

Faction store is now entirely bulk-collectable, so please set up your options in-game. FastTrek will only ask you to select which stores to visit. All are enabled by default.

Gift Collection

Gift collection will now do a bulk collection first, then pick up any remaining solo gifts. This is way more streamlined and allows for the automatic collection of the Optical Diode conversion, as well as 7-day or 30-day chests that couldn’t be collected otherwise.

It is therefore worth setting up bulk collection in the game for your gifts.

Game Bug Workaround

If you noticed Scopely’s help pages opening randomly and multiple times, this was thanks to a new game bug they had introduced in the latest update. The game didn’t go back to the menu after collecting individual chests.

FastTrek would then continue to try and collect the same thing again, leading to a “transaction error”. And unfortunately, due to not knowing what to do with it, it ended up pressing the wrong button, opening help.

This primarily affected the Away Teams / Claims Section.

Although Scopely have now fixed this bug as of 1st September, FastTrek can now figure out when the game is in this state and will return to the menu after collecting. If for any reason it does get the transaction error popup, it will now close it correctly and return to the menu.

Faction tags on systems dropdown

The system dropdown now shows faction tags for each system. You can also search for tags, e.g. try “FKR” (systems will are three major factions), “FED”, “BRG”, “VGER”, “GOR” or “SULI”.

Latinum spend on repair resources

FastTrek now has the option to spend Latinum on repair resources (such as Tritanium). This can come up for example if you are in late-G5 and repair a ship that requires G6.

To enable this option, go to Settings > Ship Behaviour > Repair and enable “Use Latinum to buy resources”.

Please note: If the setting is disabled (default), repair and any further automation on the same dock will not be possible. The automation will then end with a notification.

Other Fixes

  • Fixed a few bugs in collection scheduling
  • Fixed a bug where Automatic Reconnects were not triggered/stepped as expected
  • Fixed a bug with station shield detection when covered by a popup
  • Fixed shield detection during Incursions
  • Fixed a ship status bug where ‘enaging’ could be read as ‘mining’ when the Kir’Shara queue had a certain number of hostiles on it.
Patch v1.18.16 August 10, 2026

Bugfix Release

Fixed the long-standing issue of the ‘repeat’ selector at the bottom always showing ‘Forever’ instead of the actually-selected repeat option.

Patch v1.18.15 August 9, 2026

Bugfix Release

Fixed Issues

  • Common Anomaly Sample nodes were not detected properly.
  • AutoDefense checks were made far too frequently, which could cause ships with AutoDefenses enabled to move off nodes every few seconds.
  • A ship might not have updated its cargo status before looking for a new node. It should now recall if full/opc (if requested) instead of searching.
  • UI issue where tooltips on coloured buttons could not be read in dark mode.
  • Directly after gift collection, the timer could reset to slightly before the next available time, ultimately resulting in missed collections.
  • When using Direct Input, a connection that failed once was never tried again. It will now do so after a short timeout.

Behaviour Adjustment

  • All loading screens (preparing, black with STFC logo, or black store loading with spinner in the middle) are now treated the same as ‘preparing’ - if enabled in the settings, the game will be restarted if deemed stuck on one.
Patch v1.18.14 August 6, 2026

Bugfix Release

  • Fixed a critical issue where hostile hunt would stop for no apparent reason (internal error).
  • Fixed an issue where settings from one automation could spill over to another on the same dock where they weren’t relevant. Notably, a faction filter from hostile hunt could carry over to Solo Armadas, preventing them from being started.
  • Fixed an issue where Hostile Level filters were not applied.
  • Tweaked hostile level recognition, which could occasionally return a similar-looking higher level (e.g. 66 vs 65).
  • Fixed an issue with some Refinery menu entries not being recognised.
  • Matched the order of Refinery menu entries to the game (Sigma Resources).
  • Improved modal ad detection on screens where docks remain visible.
  • Improved handling of multi-collect screens. Subsequent collect screens will now also be dismissed much quicker.
Patch v1.18.13 August 1, 2026

Game Update 93.1

  • System Update for Game Update 93.1
  • Fix an issue where Elites could not be selected or prioritised. The option should now be available for any system containing skull-marked hostiles. Note that this excludes Transogen Space Suliban, which have a different marking.
Patch v1.18.12 July 26, 2026

Bug Fix Release

  • Fix navigation for Galactic Anomaly systems
  • Fix for daily kill counter reset
  • Introduce special handling for Mirror Axanar - Nausicaa, working around the game bug of the system opening next to the Deneb rift and sending the ship to Deneb/Ordesia instead of Nausicaa/Romii.
  • Change the Solo Armada Rarity selection to multi-selection, so you can now choose sub-combinations of different rarities, for example running Uncommon or Rare, but avoiding Elite solo armadas.
Patch v1.18.11 July 21, 2026

Bug Fix Release

  • Significantly reduce dismissal time for store ads (~5s)
  • Improve detection of dismissable prompts, including generic errors.
  • Significantly improve recovery from “Repair Queues Full” prompt.
  • Improve system name detection in territory systems and those with the new Galactic Anomalies.
  • Fix an issue with ship ‘battle’ status detection when using Kir’Shara.
  • Fix an issue with the arrival rift in Mirror Breen, which disrupted onward travel to Xindus.
  • The Community Mod is no longer bundled, but downloaded on demand. (Windows)
  • Community Mod updates can now be delivered via an independent update notification and no longer require a dedicated FastTrek update.
Patch v1.18.10 July 14, 2026

Bug Fix Release

Changes in this update:

  • Better handling of the ‘Attention - Failed to login, please try again.’ error screen, and its interaction with both Restarts and Automatic Reconnects.
  • New option to target only elites directly, ignoring all other hostiles.
  • Refreshed all refinery menu entries, some of which could no longer collect.
  • Improved reliability of OPC detection, especially when Auto-defenses are active.
  • Reduce the amount of pan when looking for a mining node.
  • Updates to the latest version of the Community Mod + FastTrek Extensions, fixing zoom issues on MacOS.
  • Fix a hard crash on MacOS during startup, when Accessibility permissions had not been granted in advance.
  • Adjust styling and spacing in “What’s New”.
  • Fix a (purely visual) issue in the Ship Detection screen where the list of ships could collapse and show Ship G’s status as Ship E or F, depending on which were unlocked.
Patch v1.18.9 July 3, 2026

Isogenite + Bug Fixes

This update:

  • Significantly improves Isogenite and Isogenite Geode detection
  • Fixes a regression where the Setup Wizard never passed the “Community Mod” step.
  • Updates to the latest version of the Community Mod + FastTrek Extensions.
  • Enables Direct Control on MacOS with that latest version.
  • Fixes a regression where the Refinery could not scroll the menu.
Patch v1.18.7 July 1, 2026

Community Mod Settings

This update focuses on the Community Mod to enforce certain settings, including zoom presets, to provide a consistent experience for all players.

Inconsistent settings have been causing issues with rift navigation and missed clicks for some players.

For background, if a system is zoomed out too far, physical click windows become much smaller. This vastly increases the chance of the game placing the click on an unintended target or hostiles moving too far relative to the computed location.

Keyword Hunter is also affected by zoom, as it expects hostile names to be (just) visible when it runs.

Please review the above link, which shows what is expected and enforced.

Patch v1.18.6 June 25, 2026

Game Update 92

Game Update 92 - Infinite Diversity in Infinite Combinations

  • Updated Territory Refinery
  • Removed/disabled Territory store in Claims Section
  • Add Isogenite and Isogenite Geode mining options
  • System update (new territory systems, mining, hostiles)
  • Open QTrials using command when using Commmunity Mod
  • Update territory schedules for upcoming territory attendance feature (yes, this is a teaser)

Other fixes and improvements

  • Event refresh is now correctly pinned to UTC instead of PT/PDT.
  • Fixed a typo in the manual download link on the ‘Update available’ tab.
  • Ensure there is a clear 10-minute gap between gift collections when the 10-minute chest is selected.
  • Improve handling of the ‘create bookmark’/‘share location’ popup if accidentally triggered.
  • Stop treating generic errors as a disconnection, so it doesn’t trigger Reconnect Intervals.
  • Recover more quickly from ‘nasty’ error screens (the larger, more blurry variety)
  • Fix a condition where errors couldn’t be dismissed at all and associated restarts weren’t triggered.
Patch v1.18.5 June 18, 2026

Community Mod Crashes with Game Update 91.9

Includes mod version 1.1.2.1 to fix STFC crashing on startup.

To install the mod update, click the notification (bell) icon in FastTrek’s top left corner and click the link.

On Windows this will install the mod and start the game.

On MacOS it will download the patched version for you to install manually.

Patch v1.18.4 June 17, 2026

Priority/Elites, Challenge Track, Daily Login

Recent Community Mod Update

If you recently updated the community mod, you may have noticed the new transition screens that replaced the black ‘Preparing’ screens.

Unfortunately, some players, including myself, have noticed that the game can get stuck mid-transition, and in addition the ‘Preparing’ screen no longer triggered a restart.

This version of FastTrek will automatically disable the transition in the mod. If it isn’t reverted to black ‘Preparing’ between screen loads, it should apply the next time the game restarts.

Priority/Elite Targeting

Added options to prioritise targeting for:

  • Interceptor
  • Explorer
  • Battleship
  • Survey
  • Elites

Adding priority means those targets will be preferred, and you can select more than one.

Elite selection is given a higher preference than type selection, as its primary use will be to grind for the recently-introduced G3 Ascension Resarch Tree.

Please also note that Elites priority and the existing ‘Avoid Elites’ options are mutually exclusive.

Examples:

Target SelectionPriority SelectionOrder of preference
AnyInterceptorsInterceptors, others
Interceptor or ExplorerExplorerExplorers, Interceptors
AnyInterceptors, ElitesElite Interceptors, other Elites, non-elite Interceptors, others

Challenge Track Collection

FastTrek now attempts to collect the challenge track as part of Dailies.

Other

  • Reduced crashes on MacOS when using automatic restarts.
  • Improve recognition of and false positives with certain error-like screens.
  • Detect the “daily check-in” popup and close it.
  • The installer no longer downloads Microsoft vc_redist if already installed.
  • Included DLLs are now fully signed.
Patch v1.18.2 June 5, 2026

Solo Armada Rarity filtering

  • Fixed an issue where FastTrek might have hung on certain error screens or not dismissed modals, unless it had been suspended and resumed.
  • Added support for filtering Borg, Dominion, and FKR Solo Armadas by rarity.
  • For FKR Solo Armadas, the rarirty filter will also filter systems.
  • Split the Krenim/Temporal Solo Armada into separate entries for Static and Charged.
  • Keyword/name filtering for Krenim/Temporal Solo Armadas is now automatic according to the selected type and no longer requires entering keywords.
  • Krenim/Temporal were the only type requiring keywords, so the keyword field has been removed.
Patch v1.18.1 June 2, 2026

Navigation Fix; Bulk AT Store collection

  • Fixed navigation to Academy systems with a skull icon
  • Added support for bulk collection in the claims section, specifically Alliances, Consumables, and Away Teams. Remember to set these up first within the game by pulling out the bulk menu in the top right and using the ‘Add to Bulk’ button to select what you want collected.
  • Fixed an issue in Gift Collection, where “Redeem Code” could be clicked when everything else was already on cooldown, and it was just barely visible at the right hand edge of the screen.
  • Fixed an issue with HHP level reading incorrectly in some Transogen/Hazard systems.
  • Prevent Scheduled Restarts from pausing all automations too early, which could lead to them staying paused forever in some situations (notably while in the Mirror Universe).
Minor v1.18.0 May 28, 2026

Preview: Direct Control; Bulk Faction Store collection

Direct Control in Preview

One of the annoyances about using an STFC mod has been that mouse and keyboard became unavailable. Direct Control aims to address this by bypassing your mouse and keyboard. Read the link to get started.

Bulk Faction Store Collection

Woohoo! Finally, with Update 91 Scopely have added a bulk faction store collection option. It is unlocked if you maintain a 7-day login streak in the game.

FastTrek will now use this in-game bulk collect feature when it is available. It will fall back to the previous one-by-one method if you miss a day and the streak resets.

Please make sure you set up your bulk collection within the game. On the next collection (which you can trigger manually), FastTrek will visit that faction and bulk-collect.

Some notes and possible quirks to watch:

  • All items that were selected in the FastTrek UI for that menu will be reset to the next bulk cooldown.
  • Potentially there may be a subsequent visit if the cooldown timer can’t be read for any reason.
  • It is enough to select any one item with the FastTrek UI to trigger bulk collection in a faction menu, even if you don’t have that same item selected for collection within the game.
  • Resetting the cooldown for any one item in FastTrek’s setting will trigger a visit to that faction menu.
  • The fallback could not be tested, as I have no information on what happens to the bulk buttons when not available.

Other changes and improvements

  • Starting the game (introduced in 1.17.0) and certain other actions no longer trigger when FastTrek is suspended.
  • Fixed an issue where the shield drop prompt when attacking a player or Texas-Class hostiles was not detected correctly. This was especially problematic with mining nodes showing as empty during laggy periods, leading to potential player attacks and RoE breaches.
  • Perform additional checks when confirming a mining node and attempt to recall the ship if it ends up engaging another ship.